PREP(addCanInteractWithCondition); PREP(addLineToDebugDraw); PREP(addSetting); PREP(addToInventory); PREP(assignedItemFix); PREP(assignObjectsInList); PREP(ambientBrightness); PREP(ASLToPosition); PREP(binarizeNumber); PREP(blurScreen); PREP(cachedCall); PREP(canGetInPosition); PREP(canInteractWith); PREP(changeProjectileDirection); PREP(checkFiles); PREP(checkPBOs); PREP(claim); PREP(codeToString); PREP(createOrthonormalReference); PREP(currentChannel); PREP(debug); PREP(debugModule); PREP(defineVariable); PREP(deviceKeyFindValidIndex); PREP(deviceKeyRegisterNew); PREP(disableAI); PREP(disableUserInput); PREP(displayIcon); PREP(displayText); PREP(displayTextPicture); PREP(displayTextStructured); PREP(doAnimation); PREP(dropBackpack); PREP(endRadioTransmission); PREP(eraseCache); PREP(errorMessage); PREP(execNextFrame); PREP(execPersistentFnc); PREP(execRemoteFnc); PREP(executePersistent); PREP(filter); PREP(findUnloadPosition); PREP(firedEH); PREP(fixCollision); PREP(fixFloating); PREP(fixLoweredRifleAnimation); PREP(fixPosition); PREP(getAllDefinedSetVariables); PREP(getAllGear); PREP(getDeathAnim); PREP(getCaptivityStatus); PREP(getDefaultAnim); PREP(getDefinedVariable); PREP(getDefinedVariableDefault); PREP(getDefinedVariableInfo); PREP(getFirstObjectIntersection); PREP(getFirstTerrainIntersection); PREP(getForceWalkStatus); PREP(getGunner); PREP(getInPosition); PREP(getMapGridData); PREP(getMapGridFromPos); PREP(getMapPosFromGrid); PREP(getMarkerType); PREP(getMGRSdata); PREP(getName); PREP(getNumberFromMissionSQM); PREP(getNumberMagazinesIn); PREP(getPitchBankYaw); PREP(getSettingData); PREP(getStaminaBarControl); PREP(getStringFromMissionSQM); PREP(getTargetAzimuthAndInclination); PREP(getTargetDistance); PREP(getTargetObject); PREP(getTurnedOnLights); PREP(getTurretDirection); PREP(getUavControlPosition); PREP(getVehicleCargo); PREP(getVehicleCodriver); PREP(getVersion); PREP(getWeaponAzimuthAndInclination); PREP(getWeaponIndex); PREP(getWeaponState); PREP(getWindDirection); PREP(getZoom); PREP(goKneeling); PREP(hadamardProduct); PREP(handleModifierKey); PREP(handleModifierKeyUp); PREP(handleScrollWheel); PREP(hasItem); PREP(hasMagazine); PREP(headBugFix); PREP(hideUnit); PREP(insertionSort); PREP(interpolateFromArray); PREP(inTransitionAnim); PREP(isAutoWind); PREP(isAwake); PREP(isEngineer); PREP(isEOD); PREP(isFeatureCameraActive); PREP(isInBuilding); PREP(isModLoaded); PREP(isPlayer); PREP(isUnderwater); PREP(lightIntensityFromObject); PREP(loadPerson); PREP(loadPersonLocal); PREP(loadSettingsFromProfile); PREP(loadSettingsOnServer); PREP(loadSettingsLocalizedText); PREP(map); PREP(moduleCheckPBOs); PREP(moduleLSDVehicles); PREP(muteUnit); PREP(muteUnitHandleInitPost); PREP(muteUnitHandleRespawn); PREP(numberToDigits); PREP(numberToDigitsString); PREP(numberToString); PREP(onAnswerRequest); PREP(owned); PREP(parseList); PREP(player); PREP(playerSide); PREP(positionToASL); PREP(progressBar); PREP(readSettingFromModule); PREP(readSettingsFromParamsArray); PREP(receiveRequest); PREP(removeCanInteractWithCondition); PREP(removeSpecificMagazine); PREP(requestCallback); PREP(resetAllDefaults); PREP(restoreVariablesJIP); PREP(runAfterSettingsInit); PREP(sanitizeString); PREP(sendRequest); PREP(serverLog); PREP(setAllGear); PREP(setApproximateVariablePublic); PREP(setCaptivityStatus); PREP(setDefinedVariable); PREP(setDisableUserInputStatus); PREP(setForceWalkStatus); PREP(setHearingCapability); PREP(setName); PREP(setParameter); PREP(setPitchBankYaw); PREP(setProne); PREP(setSetting); PREP(setSettingFromConfig); PREP(setVariableJIP); PREP(setVariablePublic); PREP(setVolume); PREP(showHud); PREP(statusEffect_addType); PREP(statusEffect_get); PREP(statusEffect_localEH); PREP(statusEffect_resetVariables); PREP(statusEffect_respawnEH); PREP(statusEffect_sendEffects); PREP(statusEffect_set); PREP(stringCompare); PREP(stringToColoredText); PREP(stringRemoveWhiteSpace); PREP(switchToGroupSide); PREP(throttledPublicVariable); PREP(toBin); PREP(toBitmask); PREP(toHex); PREP(toNumber); PREP(unhideUnit); PREP(uniqueElements); PREP(unloadPerson); PREP(unloadPersonLocal); PREP(unmuteUnit); PREP(useItem); PREP(useMagazine); PREP(waitAndExecute); PREP(waitUntilAndExecute); PREP(waveHeightAt); PREP(translateToWeaponSpace); PREP(translateToModelSpace); // Model and drawing helpers PREP(worldToScreenBounds); // config items PREP(getConfigType); PREP(getItemType); PREP(getWeaponType); PREP(getWeaponModes); PREP(getWeaponMuzzles); // config objects PREP(getConfigTypeObject); PREP(getConfigGunner); PREP(getConfigCommander); PREP(getSelectionsWithoutHitPoints); PREP(getReflectorsWithSelections); PREP(getLightProperties); PREP(getLightPropertiesWeapon); PREP(getVehicleCrew); PREP(getVehicleUAVCrew); // turrets PREP(getTurrets); PREP(getTurretIndex); PREP(getTurretConfigPath); PREP(getTurretGunner); PREP(getTurretCommander); PREP(getTurretCopilot); PREP(getDoorTurrets); PREP(getTurretsFFV); PREP(getTurretsOther); PREP(hasHatch); // missing inventory commands PREP(binocularMagazine); PREP(removeBinocularMagazine); // ACE_Debug PREP(getChildren); PREP(getDisplayConfigName); PREP(monitor); PREP(showUser); PREP(dumpPerformanceCounters); PREP(dumpArray); PREP(globalEvent); PREP(_handleNetEvent); PREP(addEventHandler); PREP(objectEvent); PREP(targetEvent); PREP(serverEvent); PREP(localEvent); PREP(removeEventHandler); PREP(removeAlLEventHandlers); // Synchronized Events PREP(syncedEventPFH); PREP(addSyncedEventHandler); PREP(removeSyncedEventHandler); PREP(requestSyncedEvent); PREP(syncedEvent); PREP(_handleSyncedEvent); PREP(_handleRequestSyncedEvent); PREP(_handleRequestAllSyncedEvents); // other eventhandlers PREP(addActionEventHandler); PREP(addActionMenuEventHandler); PREP(addScrollWheelEventHandler); PREP(addMapMarkerCreatedEventHandler); PREP(removeActionEventHandler); PREP(removeActionMenuEventHandler); PREP(removeScrollWheelEventHandler); PREP(removeMapMarkerCreatedEventHandler); // hashes PREP(hashCreate); PREP(hashSet); PREP(hashGet); PREP(hashHasKey); PREP(hashRem); PREP(hashListCreateList); PREP(hashListCreateHash); PREP(hashListSelect); PREP(hashListSet); PREP(hashListPush); PREP(timePFH);