#include "script_component.hpp" /* * Author: Brandon (TCVM) * Starts vehicle barrel smoke effect. * * Arguments: * 0: Vehicle * 1. Selections for smoke to come out of (default: []) * * Return Value: * None * * Example: * [vehicle player, ["commander_turret"]] call ace_cookoff_fnc_barrelSmoke * * Public: No */ params ["_vehicle", ["_positions", []]]; private _turretConfig = [_vehicle, [0]] call CBA_fnc_getTurret; private _positionBarrelEnd = getText (_turretConfig >> "gunBeg"); // smoke out of cannon and hatches private _smokeBarrel = "#particlesource" createVehicleLocal [0, 0, 0]; _smokeBarrel setParticleClass "MediumDestructionSmoke"; _smokeBarrel attachTo [_vehicle, [0, 0, 0], _positionBarrelEnd]; private _effects = [_smokeBarrel]; { private _position = [0, -2, 0]; if !(_x isEqualTo "#noselection") then { _position = _vehicle selectionPosition _x; }; private _smoke = "#particlesource" createVehicleLocal [0, 0, 0]; _smoke setParticleClass "ObjectDestructionSmoke1_2Smallx"; _smoke attachTo [_vehicle, _position]; _effects pushBack _smoke; } forEach _positions; _vehicle setVariable [QGVAR(effects), _effects];