#include "..\script_component.hpp" /* * Author: Jaynus, NouberNou * Starts tracking a round that will frag. * Should only be called once per round. * * Arguments: * 0: Shooter * 1: Ammo classname * 2: Projectile * * Return Value: * None * * Example: * [player, "handGrenade", bullet] call ace_frag_fnc_addPfhRound * * Public: No */ params ["_gun", "_type", "_round"]; TRACE_3("addPfhRound",_gun,_type,_round); if (!GVAR(enabled)) exitWith {TRACE_1("setting disabled",_this);}; if (!alive _round) exitWith {TRACE_1("round dead?",_this);}; if (_round in GVAR(blackList)) exitWith { TRACE_1("round in blackList",_this); REM(GVAR(blackList),_round); }; // Exit on max track if ((count GVAR(objects)) >= GVAR(maxTrack)) exitWith {TRACE_1("maxTrack limit",count GVAR(objects));}; private _doSpall = false; if (GVAR(SpallEnabled)) then { if (GVAR(spallIsTrackingCount) <= 0) then { GVAR(spallHPData) = []; }; if (GVAR(spallIsTrackingCount) > 5) then { TRACE_1("At Spall Limit",GVAR(spallIsTrackingCount)); } else { _doSpall = true; INC(GVAR(spallIsTrackingCount)); }; TRACE_2("",_doSpall,GVAR(spallIsTrackingCount)); }; #ifdef DRAW_FRAG_INFO [ACE_player, _round, [0, 1, 0, 1]] call FUNC(dev_addTrack); #endif // We only do the single track object check here. // We should do an {!(_round in GVAR(objects))} // But we leave that out here for optimization. So this cannot be a framework function // Otherwise, it should only be added once and from the FiredEH if (alive _round) then { private _spallTrack = []; private _spallTrackID = []; private _args = [ _round, getPosASL _round, velocity _round, _type, diag_frameno, getPosASL _round, _doSpall, _spallTrack, _spallTrackID, getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip)), getNumber (configFile >> "CfgAmmo" >> _type >> "explosive"), getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"), getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force)), getNumber (configFile >> "CfgAmmo" >> _type >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))) ]; TRACE_1("Initializing track", _round); GVAR(objects) pushBack _round; GVAR(arguments) pushBack _args; if (_doSpall) then { [_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack); }; };