/* * Author: chris579 * Triggered when a mouse button is released on the map. * * Arguments: * 0: Map Control the evh was assigned to * 1: Button code * * Return Value: * None * * Example: * [CONTROL, 2] call ace_markers_fnc_onMouseButtonUpMap * * Public: No */ #include "script_component.hpp" params ["_mapCtrl", "_button"]; player setVariable [QGVAR(moveInProgress), false];