/* * Author: PabstMirror * Manually Apply Damage to a unit (can cause lethal damage) * NOTE: because of caching, this will not have instant effects (~3 frame delay) * * Arguments: * 0: The Unit * 1: Damage to Add * 2: Selection ("head", "body", "hand_l", "hand_r", "leg_l", "leg_r") * 3: Projectile Type * * Return Value: * HandleDamage's return * * Example: * [player, 0.8, "leg_r", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab"] call ace_medical_fnc_addDamageToUnit * * Public: Yes */ // #define DEBUG_MODE_FULL // #define DEBUG_TESTRESULTS #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_selection", "", [""]], ["_typeOfDamage", "", [""]]]; TRACE_4("params",_unit,_damageToAdd,_selection,_typeOfDamage); _selection = toLower _selection; if ((isNull _unit) || {!local _unit} || {!alive _unit}) exitWith {ERROR_1("addDamageToUnit - badUnit %1", _this); -1}; if (_damageToAdd < 0) exitWith {ERROR_1("addDamageToUnit - bad damage %1", _this); -1}; if (!(_selection in GVAR(SELECTIONS))) exitWith {ERROR_1("addDamageToUnit - bad selection %1", _this); -1}; //Get the hitpoint and the index private _hitpoint = [_unit, _selection, true] call ace_medical_fnc_translateSelections; (getAllHitPointsDamage _unit) params [["_allHitPoints", []]]; private _hitpointIndex = -1; { //case insensitive find if (_x == _hitpoint) exitWith {_hitpointIndex = _forEachIndex;}; } forEach _allHitPoints; if (_hitpointIndex < 0) exitWith {ERROR_1("addDamageToUnit - bad hitpointIndex %1", _this); -1}; private _currentDamage = _unit getHitIndex _hitpointIndex; #ifdef DEBUG_TESTRESULTS private _checkAtFrame = diag_frameno + 5; private _partNumber = [_selection] call FUNC(selectionNameToNumber); private _startDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber; private _debugCode = { params ["", "_unit", "_startDmg", "_damageToAdd", "_partNumber"]; private _endDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber; if ((!alive _unit) || {_endDmg > _startDmg}) then { INFO_6("addDamageToUnit - PASSED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg); } else { ERROR_6("addDamageToUnit - FAILED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg); }; }; [{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call CBA_fnc_waitUntilAndExecute; #endif private _return = [_unit, _selection, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex, objNull] call FUNC(handleDamage); TRACE_1("handleDamage called",_return); _return