#include "script_component.hpp" if (!hasInterface) exitWith {}; ["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), { if (GVAR(effects) != 2) exitWith {false}; //Can only wipe if full effects setting is set if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith { call FUNC(clearGlasses); true }; false }, {false}, [20, [true, true, false]], false] call CBA_fnc_addKeybind; ["ace_settingsInitialized", { TRACE_2("ace_settingsInitialized eh",GVAR(effects),GVAR(showInThirdPerson)); if (GVAR(effects) == 0) exitWith {}; // ---Add the TINT Effect--- // make sure to stack effect layers in correct order GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer; GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer; if (isNil QGVAR(UsePP)) then { GVAR(UsePP) = true; }; // init GlassesChanged eventhandler GVAR(OldGlasses) = ""; ["loadout", { params ["_unit"]; private _currentGlasses = goggles _unit; if (GVAR(OldGlasses) != _currentGlasses) then { ["ace_glassesChanged", [_unit, _currentGlasses]] call CBA_fnc_localEvent; GVAR(OldGlasses) = _currentGlasses; }; }] call CBA_fnc_addPlayerEventHandler; // init pp effects GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995]; GVAR(EffectsActive) = false; // check goggles private _fnc_checkGoggles = { params ["_unit"]; if (GVAR(EffectsActive)) then { if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then { call FUNC(removeGlassesEffect); }; } else { if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then { [goggles _unit] call FUNC(applyGlassesEffect); }; }; }; ["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler; ["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler; // add glasses eventhandlers ["ace_glassesChanged", { params ["_unit", "_glasses"]; SETGLASSES(_unit,GLASSESDEFAULT); if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)}; if ([_unit] call FUNC(isGogglesVisible)) then { _glasses call FUNC(applyGlassesEffect); } else { call FUNC(removeGlassesEffect); }; }] call CBA_fnc_addEventHandler; // // ---Add the Dust/Dirt/Rain Effects--- if (GVAR(effects) == 2) then { // Register fire event handler ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; //Add Explosion XEH ["CAManBase", "explosion", FUNC(handleExplosion)] call CBA_fnc_addClassEventHandler; GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992]; GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable false; GVAR(PostProcessEyes_Enabled) = false; GVAR(FrameEvent) = [false, [false, 20]]; GVAR(DustHandler) = -1; GVAR(RainDrops) = objNull; GVAR(RainActive) = false; GVAR(RainLastLevel) = 0; GVAR(surfaceCache) = ""; GVAR(surfaceCacheIsDust) = false; ["ace_glassesCracked", { params ["_unit"]; _unit setVariable ["ACE_EyesDamaged", true]; GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable true; [{ GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 5; [{ params ["_unit"]; GVAR(PostProcessEyes) ppEffectEnable false; _unit setVariable ["ACE_EyesDamaged", false]; }, _this, 5] call CBA_fnc_waitAndExecute; }, _unit, 25] call CBA_fnc_waitAndExecute; }] call CBA_fnc_addEventHandler; // goggles effects main PFH [{ BEGIN_COUNTER(goggles); // rain call FUNC(applyRainEffect); // auto remove effects under water if (GVAR(EffectsActive) && {underwater ACE_player} && {[goggles ACE_player] call FUNC(isDivingGoggles)}) then { call FUNC(removeRainEffect); call FUNC(removeDirtEffect); call FUNC(removeDustEffect); }; // rotor wash effect call FUNC(applyRotorWashEffect); END_COUNTER(goggles); }, 0.5, []] call CBA_fnc_addPerFrameHandler; }; }] call CBA_fnc_addEventHandler;