#include "..\script_component.hpp" /* * Author: mharis001 * Initializes the objects 3DEN's ace arsenal attribute at scenario start. * * Arguments: * 0: Attribute target * 1: Attribute value * * Return Value: * None * * Example: * [box, [[], 1]] call ace_arsenal_fnc_attributeInit * * Public: No */ params ["_object", "_value"]; _value params ["_items", "_mode"]; TRACE_2("Initializing object with attribute",_object,_value); if (_mode > 0) then { // Blacklist: add full arsenal and take items away [_object, true, true] call FUNC(initBox); // Need to delay removal by 2 frames [{ [{ params ["_object", "_items"]; [_object, _items, true] call FUNC(removeVirtualItems); }, _this] call CBA_fnc_execNextFrame; }, [_object, _items]] call CBA_fnc_execNextFrame; } else { // Exit on whitelist mode with no items if (_items isEqualTo []) exitWith {}; // Whitelist: add only selected items [_object, _items, true] call FUNC(initBox); };