class vn_grenadehand; class vn_molotov_grenade_ammo: vn_grenadehand { ACE_damageType = QGVAR(explosive_incendiary); EGVAR(frag,enabled) = 0; }; class SmokeShell; class vn_m14_grenade_ammo: SmokeShell { EGVAR(grenades,incendiary) = 1; };