#include "..\script_component.hpp" /* * Author: PabstMirror * Tests if unit can unload a magazine from a static weapon. * * Arguments: * 0: Static Weapon * 1: Turret Path * 2: Player * 3: Carryable Magazine * 4: Vehicle Magazine * * Return Value: * * * Example: * [cursorTarget, [0], player, "ACE_csw_100Rnd_127x99_mag_red", "200Rnd_127x99_mag_Tracer_Red"] call ace_csw_fnc_reload_canUnloadMagazine * * Public: No */ params ["_vehicle", "_turretPath", "_unit", "_carryMag", "_vehMag"]; // handle disassembled or deleted if ((!alive _vehicle) || {(_vehicle distance _unit) > 5}) exitWith {false}; private _return = false; { _x params ["_xMag", "_xTurret", "_xAmmo"]; if ((_xMag == _vehMag) && {_xTurret isEqualTo _turretPath} && {_xAmmo > 0}) exitWith { _return = true }; } forEach (magazinesAllTurrets _vehicle); _return