#include "..\script_component.hpp" /* * Author: voiper * Check a unit for any flashlights that can be used on map. * * Arguments: * 0: Unit to check * * Return Value: * Flashlight classnames (empty for none) * * Example: * player call ace_map_fnc_getUnitFlashlights * * Public: No */ params ["_unit"]; ([_unit, true] call CBA_fnc_uniqueUnitItems) select {_x call FUNC(isFlashlight)} // return