[ QEGVAR(medical,fatalDamageSource), "LIST", [LSTRING(fatalDamageSource_DisplayName), LSTRING(fatalDamageSource_Description)], [ELSTRING(medical,Category)], [[0, 1, 2], [LSTRING(fatalDamageSource_vitalShotsOnly), LSTRING(fatalDamageSource_trauma), LSTRING(fatalDamageSource_both)], 0], true ] call CBA_fnc_addSetting; [ QEGVAR(medical,playerDamageThreshold), "SLIDER", [LSTRING(PlayerDamageThreshold_DisplayName), LSTRING(PlayerDamageThreshold_Description)], ELSTRING(medical,Category), [0, 25, 1, 2], true ] call CBA_fnc_addSetting; [ QEGVAR(medical,AIDamageThreshold), "SLIDER", [LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)], ELSTRING(medical,Category), [0, 25, 1, 2], true ] call CBA_fnc_addSetting; [ QEGVAR(medical,painUnconsciousChance), "SLIDER", [LSTRING(PainUnconsciousChance_DisplayName), LSTRING(PainUnconsciousChance_Description)], ELSTRING(medical,Category), [0, 1, 0.1, 2, true], true ] call CBA_fnc_addSetting; [ QEGVAR(medical,painUnconsciousThreshold), "SLIDER", [LSTRING(PainUnconsciousThreshold_DisplayName), LSTRING(PainUnconsciousThreshold_Description)], ELSTRING(medical,Category), [0, 1, 0.5, 2, false], true ] call CBA_fnc_addSetting; [ QEGVAR(medical,deathChance), "SLIDER", [LSTRING(deathChance_DisplayName), LSTRING(deathChance_Description)], ELSTRING(medical,Category), [0, 1, 1, 2, true], true ] call CBA_fnc_addSetting;