#include "..\script_component.hpp" /* * Author: Glowbal, drofseh * Places a dead body inside a grave. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_placeInGrave * * Public: No */ params ["_medic", "_patient"]; TRACE_1("placeInGrave",_patient); if ((alive _patient) && {GVAR(allowGraveDigging) < 2}) exitWith { [LSTRING(bodybagWhileStillAlive)] call EFUNC(common,displayTextStructured); }; private _graveClassname = missionNameSpace getVariable [QGVAR(graveClassname), "Land_Grave_dirt_F"]; // Land_Grave_dirt_F needs to be rotated 90 degrees to line up with the body private _graveRotation = missionNameSpace getVariable [QGVAR(graveRotation), 90]; [_this, _graveClassname, [0,0,0], _graveRotation] call FUNC(placeInBodyBagOrGrave);