class CfgAmmo { // All explosive based Ammo classes. These are all listed in case they become required. class Default; class TimeBombCore: Default { GVAR(DefuseTime) = 5; }; /* class BoundingMineCore: TimeBombCore; class BoundingMineBase: BoundingMineCore; class APERSBoundingMine_Range_Ammo: BoundingMineBase; class MineCore: TimeBombCore; class MineBase: MineCore; class APERSMine_Range_Ammo: MineBase; class ATMine_Range_Ammo: MineBase; class UnderwaterMine_Range_Ammo: MineBase; class UnderwaterMineAB_Range_Ammo: UnderwaterMine_Range_Ammo; class UnderwaterMinePDM_Range_Ammo: UnderwaterMine_Range_Ammo; class DirectionalBombCore: TimeBombCore; class DirectionalBombBase: DirectionalBombCore; class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase; class PipeBombCore: TimeBombCore; class PipeBombBase: PipeBombCore; */ class DirectionalBombBase; class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase { GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag"; GVAR(Explosive) = "ClaymoreDirectionalMine_Remote_Ammo_Scripted"; GVAR(defuseObjectPosition[]) = {0, 0, 0.038}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; }; // class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {}; class APERSTripMine_Wire_Ammo: DirectionalBombBase { GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12}; }; class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase { indirectHitRange = 20; GVAR(explodeOnDefuseChance) = 1; GVAR(magazine) = "SLAMDirectionalMine_Wire_Mag"; }; class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "RemoteTrigger"; GVAR(explodeOnDefuseChance) = 0; }; class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "TimeTrigger"; }; class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "ACE_MagneticTrigger"; GVAR(explodeOnDefuseChance) = 0; explosionAngle = 360; indirectHitRange = 1; mineInconspicuousness = 25; icon = "iconExplosiveGP"; }; class PipeBombBase; class DemoCharge_Remote_Ammo: PipeBombBase { GVAR(magazine) = "DemoCharge_Remote_Mag"; GVAR(Explosive) = "DemoCharge_Remote_Ammo_Scripted"; GVAR(defuseObjectPosition[]) = {0.07, 0, 0.055}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; hit = 500; indirectHit = 500; indirectHitRange = 7; }; class SatchelCharge_Remote_Ammo: PipeBombBase { GVAR(magazine) = "SatchelCharge_Remote_Mag"; GVAR(Explosive) = "SatchelCharge_Remote_Ammo_Scripted"; GVAR(defuseObjectPosition[]) = {0.1, 0.1, 0.05}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; }; // class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {}; // class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {}; class IEDUrbanBig_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDUrbanBig_Remote_Mag"; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo { mineTrigger = "RangeTrigger"; }; class IEDUrbanSmall_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDUrbanSmall_Remote_Mag"; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo { mineTrigger = "RangeTriggerShort"; }; class IEDLandBig_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDLandBig_Remote_Mag"; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo { mineTrigger = "RangeTrigger"; }; class IEDLandSmall_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDLandSmall_Remote_Mag"; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDLandSmall_Range_Ammo: IEDLandBig_Remote_Ammo { mineTrigger = "RangeTriggerShort"; }; };