/* * Author: SilentSpike * Caches the units information for quick retrevial in spectator interface PFHs * * Arguments: * 0: Unit to have info cached for * * Return Value: * None * * Example: * [vehicle player] call ace_spectator_fnc_cacheUnitInfo * * Public: No */ #include "script_component.hpp" params ["_unit"]; private ["_color","_icon","_name"]; // Group info only needs to be cached once (groups can't change) if (isNil { GETVAR((group _unit),GVAR(gColor),nil) }) then { _color = [side group _unit] call BIS_fnc_sideColor; SETVAR((group _unit),GVAR(gColor),_color); }; // Unit info should be updated each time _icon = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "Icon"); _name = [_unit,false] call EFUNC(common,getName); // Handle CfgVehicleIcons if (isText (configFile >> "CfgVehicleIcons" >> _icon)) then { _icon = getText (configFile >> "CfgVehicleIcons" >> _icon); }; SETVAR(_unit,GVAR(uIcon),_icon); SETVAR(_unit,GVAR(uName),_name);