/*
 * Author: voiper
 * Read spectator settings from module
 *
 * Arguments:
 * 0: The module logic <LOGIC>
 * 1: units <ARRAY>
 * 2: activated <BOOL>
 *
 * Return Value:
 * None <NIL>
 *
 * Public: No
 */

#include "script_component.hpp"

PARAMS_3(_logic,_units,_activated);

if !(_activated) exitWith {};

[_logic, QGVAR(enabled), "SpectatorEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(limitSide), "SpectatorPlayerSide"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(AI), "SpectatorAI"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(tracking), "SpectatorTracking"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(modulePos), "SpectatorPos"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(endMission), "SpectatorEnd"] call EFUNC(common,readSettingFromModule);

if (GVAR(modulePos)) then {
    GVAR(startingPos) = getPosATL _logic;
    GVAR(startingDir) = getDir _logic;
};