ambient[] = {0.9, 0.9, 0.9, 1}; diffuse[] = {0.9, 0.9, 0.9, 1}; forcedDiffuse[] = {0, 0, 0, 0}; emmisive[] = {0, 0, 0, 1}; specular[] = {1, 1, 1, 1}; specularPower = 100; PixelShaderID = "Normal"; VertexShaderID = "Basic"; surfaceInfo = "A3\data_f\Penetration\metal.bisurf";