#include "script_component.hpp" /* * Author: L-H, edited by commy2, rewritten by joko // Jonas, re-rewritten by mharis001 * Returns the weight of the given object. * Weight is calculated from the object's mass and its current inventory. * * Arguments: * 0: Object * * Return Value: * Weight * * Example: * [_object] call ace_dragging_fnc_getWeight * * Public: No */ params ["_object"]; private _weight = loadAbs _object; // Add the mass of the object itself // The container object is generally of type SupplyX and has mass of zero _weight = _weight + getNumber (configOf _object >> "mass"); // Contents of backpacks get counted twice (see https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447) // This is a workaround until that is fixed on BI's end { _x params ["", "_container"]; _weight = _weight - (loadAbs _container); } forEach (everyContainer _object); // Mass in Arma isn't an exact amount but rather a volume/weight value // This attempts to work around that by making it a usable value (sort of) _weight * 0.5;