#include "..\script_component.hpp" /* * Author: BaerMitUmlaut * Inflames a unit. * * Arguments: * 0: The module logic * * Return Value: * None * * Example: * [LOGIC] call ace_zeus_fnc_moduleBurn * * Public: No */ params ["_logic"]; if !(local _logic) exitWith {}; private _unit = attachedTo _logic; deleteVehicle _logic; switch (false) do { case !(isNull _unit): { [LSTRING(NothingSelected)] call FUNC(showMessage); }; case (_unit isKindOf "CAManBase"): { [LSTRING(OnlyInfantry)] call FUNC(showMessage); }; case (alive _unit): { [LSTRING(OnlyAlive)] call FUNC(showMessage); }; case (["ace_fire"] call EFUNC(common,isModLoaded)): { [LSTRING(RequiresAddon)] call FUNC(showMessage); }; default { [QEGVAR(fire,burn), [_unit, 5]] call CBA_fnc_globalEvent; }; };