#define COMPONENT cookoff #define COMPONENT_BEAUTIFIED Cook off #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_COOKOFF #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_COOKOFF #define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF #endif #include "\z\ace\addons\main\script_macros.hpp" #define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5) // Stages of cookoff in order (in seconds) // Should be no un-synced randomness in these as the effects must be ran on each client #define IGNITE_TIME 3 #define SMOKE_TIME 10.5 #define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files #define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn #define MIN_TIME_BETWEEN_FLAMES 5 #define MAX_TIME_BETWEEN_FLAMES 15 #define MAX_TIME_BETWEEN_AMMO_DET 25 #define MAX_COOKOFF_INTENSITY 10 #define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff #define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff // Delay between flame effect for players in a cooking off vehicle #define FLAME_EFFECT_DELAY 0.4 // Common commander hatch defines for default vehicles #define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"]