#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {"ace_dragon_staticAssembled"}; weapons[] = {"ace_dragon_super","ace_dragon_sight"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_hot","ace_csw"}; author = ECSTRING(common,ACETeam); authors[] = {"tcvm"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "ACE_GuidanceConfig.hpp" #include "CfgEventHandlers.hpp" #include "CfgWeapons.hpp" #include "CfgMagazines.hpp" #include "CfgAmmo.hpp" #include "CfgVehicles.hpp" class GVAR(serviceExplosion) { class Light1 { simulation = "light"; type = "GrenadeExploLight"; position[] = {0,0,0}; intensity = 0.005; interval = 1; lifeTime = 0.5; }; class GrenadeSmoke1 { simulation = "particles"; type = "ImpactSmoke2"; position[] = {0,0,0}; intensity = 0.15; interval = 0.1; lifeTime = 0.5; }; };