#include "..\script_component.hpp" /* * Author: ACE-Team * * * Arguments: * None * * Return Value: * None * * Example: * call ace_frag_fnc_findReflections * * Public: No */ BEGIN_COUNTER(fnc_findReflections); params ["_args", "_pfhID"]; _args params ["_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_rand"]; private _split = 15; private _radi = 360 / _split * _depth; // player sideChat format ["p: %1", _explosiveInfo]; _explosiveInfo params ["_indirectHitRange", "_indirectHit"]; private _distanceCount = (floor _indirectHitRange * 4) min 100; if (_zIndex < 5) then { private _lastPos = _pos; private _zAng = _zIndex * 20 + 2; if (_zAng > 80) then { _radi = 1; _zAng = 90; }; for "_i" from 0 to _radi do { private _test = true; private _vec = [1, ((_i * _split) + _rand) % 360, _zAng] call CBA_fnc_polar2vect; for "_x" from 1 to _distanceCount do { private _testPos = _pos vectorAdd (_vec vectorMultiply _x); // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; private _res = lineIntersectsWith [_pos, _testPos]; if (count _res > 0) exitWith { _test = false; _nlos pushBack _lastPos; // { // _x addEventHandler ["HandleDamage", { diag_log text format ["this: %1", _this]; }]; // } forEach _res; // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; // TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]]; }; // if (terrainIntersectASL [_pos, _testPos]) exitWith {}; _lastPos = _testPos; }; }; _args set [4, _zIndex + 1]; } else { INC(_depth); private _buckets = []; private _excludes = []; private _bucketPos = nil; private _bucketList = nil; private _c = 0; while {count _nlos != count _excludes && {_c < (count _nlos)}} do { scopeName "mainSearch"; { if (!(_forEachIndex in _excludes)) then { private _index = _buckets pushBack [_x, [_x]]; _excludes pushBack _forEachIndex; _bucketPos = _x; _bucketList = (_buckets select _index) select 1; breakTo "mainSearch"; }; } forEach _nlos; { if (!(_forEachIndex in _excludes)) then { _testPos = _x; if (_testPos vectorDistanceSqr _bucketPos <= 30) then { _bucketList pushBack _x; _excludes pushBack _forEachIndex; }; }; } forEach _nlos; INC(_c); }; // player sideChat format ["c: %1", count _buckets]; private _explosions = []; { private _blist = _x select 1; private _avg = [0, 0, 0]; { _avg = _avg vectorAdd _x; } forEach _blist; _c = count _blist; private _bpos = _avg vectorMultiply (1 / _c); private _distance = _pos vectorDistance _bpos; private _hitFactor = 1 - (((_distance / (_indirectHitRange * 4)) min 1) max 0); // _hitFactor = 1 / (_distance ^ 2); private _hit = (floor (_indirectHit * _hitFactor / 4)) min 500; SUB(_hit,_hit % 10); private _range = (floor (_indirectHitRange - (_distance / 4))) min 100; SUB(_range,_range % 2); if (_hit >= 10 && {_range > 0}) then { // TEST_ICONS pushBack [_bpos, format ["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]]; // TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]]; private _refExp = format ["ace_explosion_reflection_%1_%2", _range, _hit]; // _refExp createVehicle (ASLtoATL _bpos); // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; _explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange / 4, _depth]; }; if (count _explosions > (_radi * 2) / _depth) exitWith {}; } forEach _buckets; // _can = "Land_Bricks_V4_F" createVehicle (ASLtoATL _pos); // _dirvec = _pos vectorFromTo ((player modelToWorldVisualWorld (player selectionPosition "Spine3"))); // _dirvec = _dirvec vectorMultiply 100; // _can setVelocity _dirvec; [DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler; [_pfhID] call CBA_fnc_removePerFrameHandler; }; END_COUNTER(fnc_findReflections);