#include "script_component.hpp" #if __has_include("\z\ace\addons\nomedical\script_component.hpp") #define PATCH_SKIP "No Medical" #endif #ifdef PATCH_SKIP ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP) #else class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_medical_engine"}; author = ECSTRING(common,ACETeam); authors[] = {""}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "ACE_Medical_Injuries.hpp" #include "CfgEventHandlers.hpp" #include "CfgAmmo.hpp" #include "CfgEden.hpp" /* class ACE_Extensions { class ace_medical { // Not yet used }; }; */ #endif