/* * Author: SilentSpike (based on muteUnit) * Globally hides a unit. This allows the handling of more than one reason to hide an object globally. * * Arguments: * 0: Unit * 1: Reason to hide the unit * * Return Value: * nil * * Example: * [ACE_Player, "SpectatorMode"] call ace_common_fnc_hideUnit * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_reason); if (isNull _unit) exitWith {}; private "_setHiddenReasons"; _setHiddenReasons = _unit getVariable [QGVAR(setHiddenReasons), []]; if !(_reason in _setHiddenReasons) then { _setHiddenReasons pushBack _reason; _unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true]; }; //if !(isObjectHidden _unit) then { (Uncomment when isObjectHidden hits stable branch) ["hideObjectGlobal",[_unit,true]] call FUNC(serverEvent); //};