#include "..\script_component.hpp" /* * Author: Ruthberg * Inits all global variables with the default values * * Arguments: * None * * Return Value: * None * * Example: * call ace_atragmx_fnc_init * * Public: No */ GVAR(workingMemory) = +(GVAR(gunList) select 0); GVAR(scopeUnits) = ["MILs", "TMOA", "SMOA", "Clicks"]; GVAR(scopeClickUnits) = ["TMOA", "SMOA", "MILs"]; GVAR(rangeCardStartRange) = 200; GVAR(rangeCardEndRange) = 2000; GVAR(rangeCardIncrement) = 50; GVAR(rangeCardLastColumns) = ["Lead", "RemV", "RemE", "TmFlt"]; GVAR(rangeCardCurrentColumn) = 3; GVAR(rangeCardData) = []; GVAR(rangeAssistTargetSizeUnits) = ["in", "ft", "cm", "m"]; GVAR(rangeAssistTargetSizeUnit) = 2; GVAR(rangeAssistImageSizeUnits) = ["MIL", "TMOA", "IOA"]; GVAR(rangeAssistImageSizeUnit) = 0; GVAR(rangeAssistUseTargetHeight) = true; GVAR(speedAssistNumTicksUnits) = ["MIL", "TMOA", "IOA"]; GVAR(speedAssistNumTicksUnit) = 0; GVAR(speedAssistTimer) = true; GVAR(currentUnit) = 2; GVAR(currentGun) = 0; GVAR(currentTarget) = 0; GVAR(currentScopeUnit) = 0; GVAR(currentScopeClickUnit) = 2; GVAR(currentScopeClickUnitTemp) = 2; GVAR(currentScopeClickNumber) = 10; GVAR(currentScopeClickNumberTemp) = 10; GVAR(atmosphereModeTBH) = true; GVAR(altitude) = 0; GVAR(temperature) = 15; GVAR(barometricPressure) = 1013.25; GVAR(relativeHumidity) = 0.0; GVAR(latitude) = [38, 38, 38, 38]; GVAR(directionOfFire) = [0, 0, 0, 0]; GVAR(windSpeed1) = [0, 0, 0, 0]; GVAR(windSpeed2) = [0, 0, 0, 0]; GVAR(windDirection) = [12, 12, 12, 12]; GVAR(inclinationAngle) = [0, 0, 0, 0]; GVAR(targetSpeed) = [0, 0, 0, 0]; GVAR(targetSpeedDirection) = [1, 1, 1, 1]; GVAR(targetRange) = [0, 0, 0, 0]; GVAR(showWind2) = false; GVAR(showCoriolis) = false; GVAR(elevationOutput) = [0, 0, 0, 0]; GVAR(windage1Output) = [0, 0, 0, 0]; GVAR(windage2Output) = [0, 0, 0, 0]; GVAR(leadOutput) = [0, 0, 0, 0]; GVAR(tofOutput) = [0, 0, 0, 0]; GVAR(velocityOutput) = [0, 0, 0, 0]; GVAR(verticalCoriolisOutput) = [0, 0, 0, 0]; GVAR(horizontalCoriolisOutput) = [0, 0, 0, 0]; GVAR(spinDriftOutput) = [0, 0, 0, 0]; GVAR(truingDropMode) = 0; GVAR(truingDropRangeData) = [0, 0]; GVAR(truingDropDropData) = [0, 0, 0]; GVAR(truingDropReferenceDropData) = [0, 0, 0]; GVAR(truingDropC1) = 0; GVAR(truingDropMuzzleVelocity) = 0; GVAR(targetSolutionInput) = nil; GVAR(targetRangeDirtyFlag) = false; GVAR(showMainPage) = true; GVAR(showAddNewGun) = false; GVAR(showAtmoEnvData) = false; GVAR(showC1BallisticCoefficientData) = false; GVAR(showGunAmmoData) = false; GVAR(showGunList) = false; GVAR(showMuzzleVelocityData) = false; GVAR(showRangeCard) = false; GVAR(showRangeCardSetup) = false; GVAR(showSolutionSetup) = false; GVAR(showTargetData) = false; GVAR(showTargetRangeAssist) = false; GVAR(showTargetSpeedAssist) = false; GVAR(showTargetSpeedAssistTimer) = false; GVAR(showTruingDrop) = false;