#include "..\script_component.hpp" /* * Author: dedmen * Gets localUnits array filtering out nullObjects. * If you can handle null objects you can use the array `ace_common_localUnits` directly. * Should be equivalent to `allUnits select {local _x}` * * Arguments: * None * * Return Value: * Array of local Units * * Example: * [] call ace_common_fnc_getLocalUnits * * Public: Yes */ // Remove null objects GVAR(localUnits) = GVAR(localUnits) - [objNull]; GVAR(localUnits)