/*
 * Author: commy2
 *
 * Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
 *
 * Arguments:
 * 0: Unit that claims another object. ObjNull to remove claim. (Object)
 * 1: The object that gets claimed. (Object)
 * 2: Lock the claimed object aswell? (Bool)
 *
 * Return Value:
 * NONE
 *
 */
#include "script_component.hpp"
 
PARAMS_3(_unit,_target,_lockTarget);

if (isNil "_lockTarget") then {_lockTarget = false};

private "_owner";
_owner = _target getVariable [QGVAR(owner), objNull];

if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then {
    diag_log text "[ACE] ERROR: Claiming already owned object.";
};

// transfer this immediately
_target setVariable [QGVAR(owner), _unit, true];

// lock target object
if (_lockTarget) then {
    if (!isNull _unit) then {
        ["lockVehicle", _target, _target] call FUNC(targetEvent);
    } else {
        ["unlockVehicle", _target, _target] call FUNC(targetEvent);
    };
};

/*
systemChat str locked _target;
systemChat str (_target getVariable [QGVAR(lockStatus), locked _target]);
*/