/* * Author: Commy2 * Make a unit start swapping it's barrel * * Argument: * 0: Unit * 1: Weapon * * Return value: * None * * Example: * [player, currentWeapon player] call ace_overheating_fnc_swapBarrel * * Public: No */ #include "script_component.hpp" params ["_player", "_weapon"]; TRACE_2("params",_player,_weapon); // Make the standing player kneel down if (stance _player != "PRONE") then { [_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation); }; // Barrel dismount gesture _player playActionNow QGVAR(GestureDismountMuzzle); playSound "ACE_BarrelSwap"; [5, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize LSTRING(SwappingBarrel))] call EFUNC(common,progressBar);