#include "script_component.hpp" // Exit on player clients that are not hosts if (hasInterface && !isServer) exitWith {}; ["SettingsInitialized", { // Exit if HC transferring disabled if (!GVAR(Enabled)) exitWith {}; if (isServer) then { addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}]; } else { // Register HC on server (this part happens on HC only) ["ACE_HeadlessClientJoined", [player]] call EFUNC(common,serverEvent); }; }] call EFUNC(common,addEventHandler);