/* * Author: Ruthberg * * Calculates the terrain roughness length at a given world position * * Arguments: * world position * * Return Value: * roughness length * * Public: No */ #include "script_component.hpp" private ["_roughness_lengths", "_windSource", "_nearBuildings", "_isWater"]; // Source: http://es.ucsc.edu/~jnoble/wind/extrap/index.html _roughness_lengths = [0.0002, 0.0005, 0.0024, 0.03, 0.055, 0.1, 0.2, 0.4, 0.8, 1.6]; _windSource = _this vectorDiff ((vectorNormalized ACE_wind) vectorMultiply 25); _nearBuildings = count (_windSource nearObjects ["Building", 50]); _isWater = surfaceIsWater _windSource; if (_nearBuildings == 0 && _isWater) exitWith { 0.0005 }; if (_nearBuildings >= 10) exitWith { 1.6 }; _roughness_lengths select (2 + (_nearBuildings min 6))