class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { // fixes hand being stuck at rifle which is on the back class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon; class AinvPknlMstpSlayWnonDnon_medicOther: AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { weaponIK = 0; }; class AmovPpneMstpSnonWnonDnon; class ACE_UnconsciousOutProne: AmovPpneMstpSnonWnonDnon { //file = "\A3\anims_f\Data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = 0; canBlendStep = 0; blockMobileSwitching = 1; forceAim = 1; interpolationRestart = 1; variantsPlayer[] = {}; variantsAI[] = {}; useIdles = 0; InterpolateTo[] = {"Unconscious",0.2}; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.2}; speed = 100; }; }; };