/* Name: AGM_Explosives_fnc_openDetonateUI Author: Garth de Wet (LH) Description: Opens the UI for explosive detonation selection Parameters: 0: OBJECT - unit 0: STRING - Classname of detonator Returns: Nothing Example: [player, "AGM_M26_Clacker"] call AGM_Explosives_fnc_openDetonateUI; */ private ["_unit","_result", "_item"]; call AGM_Interaction_fnc_hideMenu; _unit = _this select 0; _detonator = _this select 1; _range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "AGM_Range"); _result = [_unit] call AGM_Explosives_fnc_getPlacedExplosives; _actions = [localize "STR_AGM_Explosives_DetonateMenu", localize "STR_AGM_Explosives_Detonate"] call AGM_Interaction_fnc_prepareSelectMenu; _count = 0; { if (!isNull(_x select 0)) then { _required = getArray (ConfigFile >> "CfgAGM_Triggers" >> (_x select 4) >> "requires"); if (_detonator in _required) then { _item = ConfigFile >> "CfgMagazines" >> (_x select 3); _actions = [ _actions, _x select 2, getText(_item >> "picture"), [_foreachIndex, _range] ] call AGM_Interaction_fnc_AddSelectableItem; _count = _count + 1; }; }; } foreach _result; if (_count > 0) then { [ _actions, { [ AGM_player, [_this select 1] call AGM_Core_fnc_toNumber, (AGM_player getVariable ["AGM_Clacker", []]) select ([_this select 0] call AGM_Core_fnc_toNumber), false ] call AGM_Explosives_fnc_DetonateExplosive; call AGM_Interaction_fnc_hideMenu; }, {[AGM_player] call AGM_Explosives_fnc_openTransmitterUI;} ] call AGM_Interaction_fnc_openSelectMenu; }else{ call AGM_Interaction_fnc_hideMenu; [AGM_player] call AGM_Explosives_fnc_openTransmitterUI; [localize "STR_AGM_Explosives_NoExplosivesAvailable"] call AGM_Core_fnc_displayTextStructured; };