/* * Author: commy2 * * Add an addAction event to a unit. Used to handle multiple addAction events and add a action to the mouse wheel menu. Global arguments, local effects. Does only work for player controlled units. * * Argument: * 0: Unit the action should be assigned to (Object) * 1: Menu title of the action (String) * 2: Name of the action, e.g. "DefaultAction" (String) * 3: Condition (Code or String) * 4: Code to execute by the action (Code or String) * 5: Condition for the menu action (Code or String) * 6: Code to execute from the menu (Code or String) * 7: Priority of the action (Number, optional default: 0) * * Return value: * ID of the action (used to remove it later). */ #include "script_component.hpp" private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"]; //IGNORE_PRIVATE_WARNING("_target"); PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority); if (isNil "_priority") then {_priority = 0}; if (typeName _condition == "STRING") then { _condition = compile _condition; }; if (typeName _statement == "STRING") then { _statement = compile _statement; }; if (typeName _condition2 == "STRING") then { _condition2 = compile _condition2; }; if (typeName _statement2 == "STRING") then { _statement2 = compile _statement2; }; _name = format ["ACE_ActionMenu_%1", _action]; _actionsVar = _unit getVariable [_name, [-1, [], []]]; _id = (_actionsVar select 0) + 1; _actionIDs = _actionsVar select 1; _actions = _actionsVar select 2; _nameVar = format ["%1_ID%2", _name, _id]; missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _statement2]]; _actionIDs pushBack _id; _addAction = call compile format [ "[ '%2', {if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, nil, %4, false, true, '%1', ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)"" ]", _action, _displayName, _nameVar, _priority ]; _actionID = _unit addAction _addAction; _actions pushBack [_actionID, _nameVar]; _unit setVariable [_name, [_id, _actionIDs, _actions], false]; _id