/* * Author: marc_book * Starts refueling/recharging the 'Dartar' UAVs * * Arguments: * 0: Player * 1: UAV * * Return Value: * Nothing * * Example: * [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV * * Public: No */ #include "script_component.hpp" private ["_onFinish", "_onFailure"]; params ["_caller", "_target"]; if (!(_this call FUNC(canRefuelUAV))) exitWith {}; _onFinish = { (_this select 0) params ["_caller", "_target"]; _caller removeItem "ACE_UAVBattery"; playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10]; [QEGVAR(common,setFuel), [_target, 1], [_target]] call CBA_fnc_targetEvent; //setFuel is local }; _onFailure = { (_this select 0) params ["_caller", "_target"]; [_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation); }; [_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation); [10, [_caller, _target], _onFinish, _onFailure, (localize LSTRING(Battery_Recharge)), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);