class CBA_Extended_EventHandlers_base; class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class GVAR(place) { displayName = CSTRING(Placedown); condition = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call EFUNC(common,hasItem)); statement = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call FUNC(place)); showDisabled = 0; priority = 2; icon = QPATHTOF(UI\w_spottingscope_ca.paa); }; }; }; }; class LandVehicle; class StaticWeapon: LandVehicle { class Turrets; class ACE_Actions { class ACE_MainActions; }; }; class StaticATWeapon: StaticWeapon { class Turrets: Turrets { class MainTurret; }; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions {}; }; }; class ACE_SpottingScopeObject: StaticATWeapon { EGVAR(dragging,canDrag) = 1; EGVAR(dragging,dragPosition)[] = {0,1,0}; EGVAR(dragging,dragDirection) = 0; class ACE_Actions: ACE_Actions{ class ACE_MainActions: ACE_MainActions { selection = "main_gun"; class ACE_Pickup { selection = ""; displayName = CSTRING(PickUp); distance = 5; condition = QUOTE((alive _target) && (count (crew _target) == 0)); statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup)); showDisabled = 0; exceptions[] = {}; priority = 5; icon = QPATHTOF(UI\w_spottingscope_ca.paa); }; }; }; class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {}; }; author = ECSTRING(common,ACETeam); scope = 1; side = 1; typicalCargo[] = {"Soldier"}; displayName = CSTRING(DisplayName); model = QPATHTOF(data\ace_spottingscope.p3d); mapSize = 0.5; transportSoldier = 0; getInAction = "PlayerProne"; getOutAction = "PlayerProne"; editorSubcategory = "EdSubcat_Turrets"; class Turrets: Turrets { class MainTurret: MainTurret { minTurn = -45; maxTurn = 45; initTurn = 0; minElev = -10; maxElev = 40; initElev = 0; class ViewGunner { initAngleX = 5; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.75; minFov = 0.25; maxFov = 1.25; }; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; minFov = 0.0025; maxFov = 0.05; initFov= 0.05; }; weapons[] = {}; magazines[] = {}; gunnerOpticsColor[] = {1,1,1,1}; gunnerOpticsModel = "\A3\Weapons_F\empty"; gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"}; gunnerOutOpticsShowCursor = 0; gunnerOpticsShowCursor = 0; gunnerAction = "ACE_SpottingScope"; gunnerGetInAction = "PlayerProne"; gunnerGetOutAction = "PlayerProne"; gunnerForceOptics = 0; ejectDeadGunner = 0; turretInfoType = QGVAR(RscUnitInfo); opticsDisablePeripherialVision = 1; }; }; }; class ACE_B_SpottingScope: ACE_SpottingScopeObject { author = ECSTRING(common,ACETeam); _generalMacro = "ACE_B_SpottingScope"; scope = 2; side = 1; faction = "BLU_F"; crew = "B_spotter_F"; }; class ACE_O_SpottingScope: ACE_SpottingScopeObject { author = ECSTRING(common,ACETeam); _generalMacro = "ACE_O_SpottingScope"; scope = 2; side = 0; faction = "OPF_F"; crew = "O_spotter_F"; }; class ACE_I_SpottingScope: ACE_SpottingScopeObject { author = ECSTRING(common,ACETeam); _generalMacro = "ACE_I_SpottingScope"; scope = 2; side = 2; faction = "IND_F"; crew = "I_spotter_F"; }; class Item_Base_F; class ACE_Item_SpottingScope: Item_Base_F { author[] = {"Rocko", "Scubaman3D"}; scope = 2; scopeCurator = 2; displayName = CSTRING(DisplayName); vehicleClass = "Items"; class TransportItems { MACRO_ADDITEM(ACE_SpottingScope,1); }; }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_SpottingScope,2); }; }; };