#include "script_component.hpp" //#include "initKeybinds.sqf"; // Add interaction menu exception ["isNotSpectating", {!(GETVAR((_this select 0),GVAR(isStaged),false))}] call EFUNC(common,addCanInteractWithCondition); ["SettingsInitialized", { GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes); GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions); if !(hasInterface) exitWith {}; if (GVAR(onDeath)) then { player addEventHandler ["Killed",FUNC(handleKilled)]; player addEventHandler ["Respawn",FUNC(handleRespawn)]; }; }] call EFUNC(common,addEventHandler);