PREP(toGunbag);
PREP(toGunbagCallback);
PREP(swapGunbag);
PREP(swapGunbagCallback);
PREP(offGunbag);
PREP(offGunbagCallback);
PREP(status);
PREP(canInteract);
PREP(calculateMass);
PREP(hasGunbag);
PREP(isMachineGun);
PREP(BIArsenalClose);
PREP(BIArsenalOpen);
PREP(weaponName);