// These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla private _category = [format ["ACE %1", localize "str_a3_cfgmarkers_nato_art"], localize LSTRING(DisplayName)]; [ QGVAR(airResistanceEnabled), "CHECKBOX", [LSTRING(airResistanceEnabled_DisplayName), LSTRING(airResistanceEnabled_Description)], _category, false, // default value true, // isGlobal {[QGVAR(airResistanceEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(allowComputerRangefinder), "CHECKBOX", [LSTRING(allowComputerRangefinder_DisplayName), LSTRING(allowComputerRangefinder_Description)], _category, true, // default value true, // isGlobal {[QGVAR(allowComputerRangefinder), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(allowCompass), "CHECKBOX", [LSTRING(allowCompass_DisplayName), LSTRING(allowCompass_Description)], _category, true, // default value true, // isGlobal {[QGVAR(allowCompass), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(useAmmoHandling), "CHECKBOX", [LSTRING(useAmmoHandling_DisplayName), LSTRING(useAmmoHandling_Description)], _category, false, // default value true, // isGlobal {[QGVAR(useAmmoHandling), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting;