#include "script_component.hpp" /* * Author: Brandon (TCVM) * Determines if you can attach the sighting unit to the Dragon missile. * * Arguments: * 0: Target * 1: Unit Performing Action * * Return Value: * Can Attach Sighting Unit * * Example: * [cursorObject, player] call ace_dragon_fnc_sightCanAttach * * Public: No */ params ["_target", "_unit"]; (alive _target) && {!(_target getVariable [QGVAR(sightAttached), ((typeOf _target) == QGVAR(staticAssembled))])} && {QGVAR(sight) in (weapons _unit)}