// by commy2 ["ACE3 Weapons", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget", { if (GETGVAR(isLockKeyDown,false)) exitWith {false}; GVAR(isLockKeyDown) = true; // Statement [ACE_player] call FUNC(lockKeyDown); // Return false so it doesn't block the rest weapon action false }, { // prevent holding down GVAR(isLockKeyDown) = false; // Statement [ACE_player] call FUNC(lockKeyUp); false }, [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key ["ACE3 Weapons", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode", { false }, { [ACE_player] call FUNC(cycleFireMode); false }, [15, [false, true, false]], false] call cba_fnc_addKeybind; //Ctrl+Tab Key