class CfgAmmo { class FlareCore; class FlareBase: FlareCore {}; class F_20mm_White: FlareBase {}; class ACE_FlashlightProxy_White: F_20mm_White { model = "\A3\Weapons_f\empty"; effectFlare = "FlareShell"; triggerTime = 0; intensity = 0.5; flareSize = 1; timeToLive = 10e10; lightColor[] = {1,1,1,1}; grenadeBurningSound[] = {}; grenadeFireSound[] = {}; soundTrigger[] = {}; SmokeShellSoundHit1[] = {}; SmokeShellSoundHit2[] = {}; SmokeShellSoundHit3[] = {}; SmokeShellSoundLoop1[] = {}; SmokeShellSoundLoop2[] = {}; }; class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White { intensity = 1; lightColor[] = {1,0,0,1}; }; class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White { intensity = 1; lightColor[] = {0,1,0,1}; }; class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White { intensity = 1.5; lightColor[] = {0.25,0.25,1,1}; }; class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White { intensity = 1; lightColor[] = {1,1,0.5,1}; }; };