#include "script_component.hpp" // Only handle loadout change when on map or have open controls ["loadout", { if (!visibleMap && {GVAR(controlsGroups) isEqualTo []}) exitWith {}; call FUNC(handleLoadout); }, true] call CBA_fnc_addPlayerEventHandler; // Check loadout when map is opened ["visibleMap", { params ["", "_visibleMap"]; if (_visibleMap) then {call FUNC(handleLoadout)}; }, true] call CBA_fnc_addPlayerEventHandler;