/* Name: AGM_Explosives_fnc_CanDefuse Author: Garth de Wet (LH) Description: Checks if a unit can defuse an explosive Parameters: 0: OBJECT - unit Returns: Nothing Example: [player] call AGM_Explosives_fnc_CanDefuse; */ private "_unit"; _unit = _this select 0; if (vehicle _unit != _unit || {!("AGM_DefusalKit" in (items _unit))}) exitWith {false}; _isSpecialist = ([_unit] call AGM_Core_fnc_isEOD); if (AGM_Explosives_RequireSpecialist && {!_isSpecialist}) exitWith {false}; _timeBombCore = nearestObject [_unit, "TimeBombCore"]; _mineBase = nearestObject [_unit, "MineBase"]; _distCore = _unit distance _timeBombCore; _distBase = _unit distance _mineBase; _distance = 10; if (_distCore < _distBase) then { _distance = _distCore; AGM_Interaction_Target = _timeBombCore; }else{ _distance = _distBase; AGM_Interaction_Target = _mineBase; }; if (isNil "_distance") exitWith {false}; _distance < 4