/* Name: AGM_Explosives_fnc_DetonateExplosive Author(s): Garth de Wet (LH) Description: Detonates a remote Explosive. Parameters: 0: OBJECT - Unit detonating explosive 1: NUMBER - Max range (-1 to ignore) 2: ARRAY - Explosive 0: OBJECT - Explosive 1: NUMBER - Fuse Time 3: BOOLEAN - Ignore Jammer Returns: Nothing Example: // Clacker [player, 100, [Explosive, 1], false] call AGM_Explosives_fnc_DetonateExplosive; */ private ["_item","_result", "_ignoreRange", "_ignoreJammer", "_unit", "_range"]; _unit = _this select 0; _range = _this select 1; _item = _this select 2; _ignoreRange = (_range == -1); _ignoreJammer = true;//(_this select 4); // disabled while jammers aren't in place. _result = true; if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {false}; if (!_ignoreJammer) then { { if (((_x select 2) getVariable ["AGM_JammerEnabled",false]) and {(_x select 0) distance (_item select 0) <= (_x select 1)}) exitWith { _result = false; }; } count AGM_Explosives_Jammers; }; if (!_result) exitWith{}; if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then { private ["_exp", "_previousExp"]; _previousExp = _item select 0; _exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "AGM_Explosive"); if (_exp != "") then { _exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"]; _exp setDir (getDir _previousExp); _item set [0, _exp]; _pos = getPosASL _previousExp; deleteVehicle _previousExp; _exp setPosASL _pos; }; }; _item spawn { sleep (_this select 1); (_this select 0) setDamage 1; }; _result