//MIL-DTL-12560 Density = 7.84; // g/cm3 rough = 0.1; // ?????????????????? dust = 0; // ?????????????????? bulletPenetrability = 15; // This is the vanilla penetration coefficient soundEnviron = "Empty"; // ?????????????????? isWater = "false"; // lol friction = 0.7; // Physx engine friction restitution = 0.3; // The amount of energy each particle retains after a collision. Typically this produces a bouncing effect. impact = "hitMetal"; // duh soundHit = "Metal"; // duh deflection = 2; // physx bounce deflecting property used // Extended ACE settings layers = 1; brinell_hardness = "8.570 * ( 32.82 * ( (_this * 0.0393701) ) ^ -0.17) + 27.6"; yield_strength = "950 * (( _this - (-0.56)) ^ -0.21)"; tensile_strength = "1.18 * _this";