/* * Author: BaerMitUmlaut * Simulates physical effects while diving. * * Arguments: * None * * Return Value: * None */ #include "script_component.hpp" [] call FUNC(updateCompartments); private _safePressure = [] call FUNC(calculateSafePressure); private _safeDepth = (_safePressure - 1) * 10; if (_safeDepth > ((getPosASL ACE_player select 2) * -1)) then { // Damage here };