class CfgVehicles { class ACE_Module; class GVAR(ModuleSettings): ACE_Module { scope = 2; displayName = "Wind Deflection"; icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa)); category = "ACE"; function = QUOTE(DFUNC(initModuleSettings)); functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class enabled { displayName = "Wind Deflection"; description = "Enables wind deflection"; typeName = "BOOL"; defaultValue = 1; }; class vehicleEnabled { displayName = "Vehicle Enabled"; description = "Enables wind deflection for static/vehicle gunners"; typeName = "BOOL"; defaultValue = 1; }; class simulationInterval { displayName = "Simulation Interval"; description = "Defines the interval between every calculation step"; typeName = "NUMBER"; defaultValue = 0.05; }; class simulationRadius { displayName = "Simulation Radius"; description = "Defines the radius around the player (in meters) at which projectiles are wind deflected"; typeName = "NUMBER"; defaultValue = 3000; }; }; }; };