#include "script_component.hpp" /* * Author: PabstMirror * Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled. * * Arguments: * 0: Display * 1: Type * * Return Value: * None * * Example: * [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded * * Public: No */ disableSerialization; params ["_display", "_rscType"]; TRACE_2("turretDisplayLoaded",_display,_rscType); if (_rscType != "Mk6Mortar") exitWith {}; if (isNull _display) exitWith {}; #define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH") #define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM") #define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT") #define CTRL_CA_DISTANCE_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE_TEXT") #define CTRL_CA_DISTANCE (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE") #define CTRL_CA_TIME_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME_TEXT") #define CTRL_CA_TIME (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME") #define CTRL_CA_ELEV_NEED_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED_TEXT") #define CTRL_CA_RANGEELEMENTS_GROUP (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_RangeElements_group") #define CTRL_CA_HEADING (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_Heading") #define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV") #define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED") private _fnc_hideControl = { params ["_path", "_hideCtrl"]; private _idc = getNumber (_path >> "IDC"); private _pos = []; if (_hideCtrl) then { _pos = [-9,-9,0,0]; } else { { if (isNumber (_path >> _x)) then { _pos pushBack (getNumber (_path >> _x)); } else { _pos pushBack (call compile (getText (_path >> _x))); }; } forEach ["x", "y", "w", "h"]; }; (_display displayCtrl _idc) ctrlSetPosition _pos; (_display displayCtrl _idc) ctrlCommit 0; }; { [_x, (!GVAR(allowComputerRangefinder))] call _fnc_hideControl; } forEach [CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP]; //Always hide these, handled by the mil convertions PFEH in handlePlayerVehChanged [CTRL_CA_HEADING, true] call _fnc_hideControl; [CTRL_CA_ELEV, true] call _fnc_hideControl; [CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;