class CfgAmmo { class ShellBase; class ace_ammoExplosion: ShellBase { hit = 10; indirectHit = 0.5; indirectHitRange = 1; soundHit[] = {"", 1, 1, 0}; typicalSpeed = 100; explosive = 0; cost = 300; model = "\A3\Weapons_F\empty.p3d"; airFriction = 0; timeToLive = 1; explosionTime = 0.001; soundFly[] = {"",1,1}; soundEngine[] = {"",1,4}; explosionEffects = "ExploAmmoExplosion"; }; class SmallSecondary; class ACE_ammoExplosionLarge: SmallSecondary { soundHit[] = {"", 1, 1, 0}; model = "\A3\Weapons_F\empty.p3d"; soundFly[] = {"",1,1}; soundEngine[] = {"",1,4}; soundHit1[] = {"",1,1,1}; soundHit2[] = {"",1,1,1}; soundHit3[] = {"",1,1,1}; supersonicCrackFar[] = {"",1,1,1}; supersonicCrackNear[] = {"",1,1,1}; craterEffects = "ImpactEffectsMedium"; }; };