/* * Author: BaerMitUmlaut * Handles any audible and visual effects of medical. * * Arguments: * None * * Return Value: * None */ #include "script_component.hpp" private _disableAll = (!isNull curatorCamera) || {!alive ACE_player}; if (_disableAll) exitWith { [false, 0] call FUNC(effectUnconscious); [false] call FUNC(effectPain); [false] call FUNC(effectBloodVolume); }; // - Current state info ------------------------------------------------------- private _bleedingStrength = [ACE_player] call EFUNC(medical,getBloodloss); private _bleeding = _bleedingStrength > 0; private _bloodVolume = ACE_player getVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME]; private _unconscious = ACE_player getVariable [QEGVAR(medical,isUnconscious), false]; private _heartRate = ACE_player getVariable [QEGVAR(medical,heartRate), DEFAULT_HEART_RATE]; private _pain = [ACE_player] call EFUNC(medical,getPainLevel); // - Visual effects ----------------------------------------------------------- [_unconscious, 2] call FUNC(effectUnconscious); [ true, linearConversion [BLOOD_VOLUME_CLASS_2_HEMORRHAGE, BLOOD_VOLUME_CLASS_4_HEMORRHAGE, _bloodVolume, 0, 1, true] ] call FUNC(effectBloodVolume); if (!_unconscious) then { [true, _pain] call FUNC(effectPain); };