/* * Author: commy2 * Handles playerChanged. Resets "showHUD" based on handcuff status * * Arguments: * 0: _newUnit * 1: _oldUnit * * Return Value: * The return value * * Example: * [bob1, bob2] call ACE_captives_fnc_handlePlayerChange * * Public: No */ #include "script_component.hpp" PARAMS_2(_newUnit,_oldUnit); if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then { TRACE_1("Player Change (showHUD false)",_newUnit); showHUD false; } else { TRACE_1("Player Change (showHUD true)",_newUnit); showHUD true; };